﻿capital = 263
set_research_slots = 3	#dont touch
set_stability = 0.42
starting_train_buffer = 3.0

#COUNTRY LEADERS
recruit_character = zsl_tihomir_avdev
recruit_character = zsl_boris_filipov
recruit_character = zsl_nekras_filov
recruit_character = zsl_oleg_sorokin
recruit_character = zsl_sergei_belyakov
recruit_character = zsl_miloslav_tihonov
recruit_character = zsl_political_advisor_101
recruit_character = ZSL_sergei_vasiliev
recruit_character = ZSL_vseslav_yakovlev
recruit_character = ZSL_kazimir_koshelev
recruit_character = ZSL_tikhomir_dyachkov
recruit_character = ZSL_bronislav_bogolyubov
recruit_character = ZSL_vsevolod_vorotynsky
recruit_character = ZSL_vasily_pakhomov
recruit_character = ZSL_miroslav_kryukov
recruit_character = ZSL_nikita_markov
recruit_character = ZSL_leonid_smirnov
recruit_character = ZSL_peresvet_krainikovsky
recruit_character = ZSL_bronislav_zimin
recruit_character = ZSL_vladimir_sudakovsky
recruit_character = ZSL_ruben_tjutchev
recruit_character = ZSL_jaropolk_bebnev
recruit_character = ZSL_sergei_ruvdenko
recruit_character = ZSL_zsl_political_advisor_13
recruit_character = ZSL_zsl_political_advisor_12
recruit_character = ZSL_zsl_political_advisor_11
recruit_character = ZSL_zsl_political_advisor_10
recruit_character = ZSL_zsl_political_advisor_17
recruit_character = ZSL_pavel_rycha2gov
recruit_character = ZSL_zsl_political_advisor_16
recruit_character = ZSL_zsl_political_advisor_15
recruit_character = ZSL_zsl_political_advisor_14
recruit_character = ZSL_alexander_gvolovanov
recruit_character = ZSL_igor_kurchavtov
recruit_character = ZSL_zsl_army_chief_2
recruit_character = ZSL_zsl_army_chief_1
recruit_character = ZSL_sergei_kasatconov
recruit_character = ZSL_pete3r_yumashev
recruit_character = ZSL_leoni11d_frinovsky
recruit_character = ZSL_konstawntin_vershinin
recruit_character = ZSL_vlacdimir_tributs
recruit_character = ZSL_mikhail_tukhcachevsky
recruit_character = ZSL_zsl_lavalry_high_gener
recruit_character = ZSL_peter_blucher
recruit_character = ZSL_sergei_kwrasovsky
recruit_character = ZSL_zsl_political_advisor_8
recruit_character = ZSL_serge11i_kuznetsov
recruit_character = ZSL_zsl_political_advisor_9
recruit_character = ZSL_vladimir_smirnov
recruit_character = ZSL_zsl_political_advisor_1
recruit_character = ZSL_zsl_high_command_1
recruit_character = ZSL_viktor_voroshilov
recruit_character = ZSL_zsl_political_advisor_2
recruit_character = ZSL_zsl_high_command_2
recruit_character = ZSL_sergei_rokossovsky
recruit_character = ZSL_zsl_political_advisor_3
recruit_character = ZSL_zsl_high_command_3
recruit_character = ZSL_zsl_political_advisor_4
recruit_character = ZSL_zsl_political_advisor_5
recruit_character = ZSL_zsl_political_advisor_6
recruit_character = ZSL_zsl_political_advisor_7
recruit_character = ZSL_miron_konev
recruit_character = ZSL_boris_shaposhffnikov
recruit_character = ZSL_vasilii_timoshenko
recruit_character = ZSL_zsl_political_advisor_antonin_zhilka
recruit_character = ZSL_sergei_vasilevsky
recruit_character = ZSL_ivan_khudywakov
recruit_character = ZSL_sergey_gorffshkov
#recruit_character = ZSL_zsl_political_advisor_101
recruit_character = ZSL_zsl_political_advisor_103
recruit_character = ZSL_zsl_political_advisor_102
recruit_character = ZSL_aleksei_yegorov
recruit_character = ZSL_sergei_zhigarev
recruit_character = ZSL_zsl_political_advisor_105
recruit_character = ZSL_zsl_political_advisor_104
recruit_character = ZSL_zsl_political_advisor_106
recruit_character = ZSL_ivan_kcorolev
recruit_character = ZSL_yakov_smuswwhkevich
recruit_character = ZSL_sergei_golovdko
recruit_character = ZSL_sergei_levchdenko
recruit_character = zsl_gkchp
recruit_character = zsl_ivan_volmogortsev
recruit_character = zsl_demian_sobolevsky
recruit_character = zsl_dimitro_katarhondych
recruit_character = zsl_patriarh_tihon
recruit_character = zsl_demyan_zakharov
recruit_character = zsl_agathon_nicologor
recruit_character = zsl_bogdan_saburov

#NEWY
recruit_character = NEWY_Ded_Moroz
recruit_character = NEWY_General_MOROZ

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	tech_military_police = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1	
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
	set_oob = "ZSL_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
	set_oob = "ZSL_1936_nsb"
}


if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}
	set_naval_oob = "ZSL_1936navy"
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
#		# basic_secondary_battery = 1
		mtg_transport = 1
	}
	set_naval_oob = "ZSL_1936mtg"
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ZSL_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
		}
	else = {
		set_air_oob = "ZSL_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}

set_convoys = 50 

add_opinion_modifier = {
	target = ZOR
	modifier = davnie_spory
}
add_opinion_modifier = {
	target = ZPE
	modifier = davnie_spory
}
add_opinion_modifier = {
	target = ZON
	modifier = problema_priznaniya_15
}

set_politics = {
	ruling_party = fascism
	last_election = "1983.7.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 28
	fascism = 70
	communism = 2			
}
set_cosmetic_tag = ZSL_NATI
add_ideas = {
	veche_new
	slav_bezgram
	slav_otstavanie
	Aristocratic_republic 
}

### VARIANTS ###

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	### Battleship Variants	
	create_equipment_variant = {
		name = "Taran 1"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}
	### Heavy Cruiser Variants	
	create_equipment_variant = {
		name = "Molniya 1"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 3
		}
		obsolete = yes
	}
	### Light Cruiser Variants	
	create_equipment_variant = {
		name = "Strela 1"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	### Destroyer Variants
	create_equipment_variant = {
		name = "Karas 1"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 4
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 2
		}
	}	
}

if = {
	limit = { has_dlc = "Man the Guns"}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Taran 1"
#			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}			
		### Heavy Cruiser Variants	
		create_equipment_variant = {
			name = "Molniya 1"
			type = ship_hull_cruiser_1
#			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}

		### Destroyer Variants
		create_equipment_variant = {
			name = "Strela 1" 
			type = ship_hull_light_1
#			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}	
		### Submarine Variants	
		create_equipment_variant = {
			name = "Karas 1"
			type = ship_hull_submarine_1
#			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
}


if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "ITZ-68"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/ZSL_gwtank_medium.dds"
	}
	create_equipment_variant = {
		name = "NBZ-5"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/ZSL_basic_tank_light.dds"
	}	
}

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "Strela" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}		
	}
}		
